{"text_format":"3","workbook":"xlsx","n_sheets":3,"sheets":["Track Overview","Key Modifiers","About"],"read":"whole","date_system":"1900"}

{"sheet":"Track Overview","index":0,"n_rows":57,"n_cols":7,"rows_kept":57,"merged":[[2,1,5,1],[6,1,8,1],[9,1,13,1],[14,1,17,1],[18,1,24,1],[25,1,28,1],[29,1,30,1],[31,1,33,1],[34,1,46,1],[47,1,56,1]]}
[null,"Group","Name","Description","Scales with...","Prerequisites","Source"]
[]
[null,"Barbarian","Path of War: Rage","Allows you to enter a state of improved offense and defense for limited time. Based and themed on Strength.","(Constitution)",null,"core"]
[null,null,"Path of War: Dervish","Allows you to enter a state of improved offense and defense for limited time. Based and themed on Dexterity.","(Constitution)",null,"core"]
[null,null,"Path of Destruction","Makes your melee attacks hit multiple targets and punishes opponents for being in your [melee] range.","[Melee] range",null,"core"]
[null,null,"Path of the Ancestors","Various defensive and initiative improving circles: increased healing, saving throw rerolls...",null,null,"core"]
[null,"Monk","Discipline of the Serpent","Grants new combat maneuvers and buffs old ones. Adds weapon properties, especially to to unarmed attacks.",null,null,"core"]
[null,null,"Discipline of the Crane","Grants great mobility (ground/flight speed, teleportation) and additional defensive abilities.",null,null,"core"]
[null,null,"Discipline of the Dragon","Helps ignore effects of various debuffs and reduces damage taken.",null,null,"core"]
[null,"Paladin","Judgment: The Seven Circles of Knowing","Grants defensive and perception-improving abilities which can be shared via the Protection track.","Protection track","Paladin class","core"]
[null,null,"Protection: The Seven Circles of the Bastion","Allows you to \"broadcast\" buff spells affecting you to your allies. Also adds various auras.",null,null,"core"]
[null,null,"Heroica: The Seven Circles of Endings","Bond with an ally to grant him and yourself various benefits.",null,null,"core"]
[null,null,"Smiting: The Seven Circles of War","Primarily adds Charisma-based damage bonuses to your attacks.","Charisma",null,"core"]
[null,null,"Virtue: The Seven Circles of Renewal","Summon immobile fonts which periodically heal and dispell debuffs from your allies.","Charisma",null,"core"]
[null,"Ranger","Professional Soldier","Ranger gimmicks: traps, smoke screens, grappling hooks... Also add a swift/immediate action at 4th circle.",null,null,"core"]
[null,null,"Daggers and Bolts: Reign of Arrows","Improves ranged damage and grants various utility powers to ranged attacks.",null,null,"core"]
[null,null,"Daggers and Bolts: Iron Magi","Unlocks a melee play style based on combos of supernatural linkers and finishers.",null,null,"core"]
[null,null,"Battle's Tempering","Defensive track that builds on the quick and camouflaged ranger trope.",null,null,"core"]
[null,"Rogue","Esoterica Radica","Reduces the impact of chance and grants burst-mobility. Also add a swift/immediate action at 4th circle.",null,"Rogue class","core"]
[null,null,"Offensive Track: Assassin","Sneak attack! Capitalizes on attacking debuffed enemies.",null,null,"core"]
[null,null,"Offensive Track: Swashbuckler","Grants an additional attack everytime you move 10 ft.","instances of movement",null,"core"]
[null,null,"Offensive Track: Demo Man","Lots of explosives! Focuses on area damage and battlefield control.","Intelligence",null,"core"]
[null,null,"Defensive Track: Acrobatic Adept","Boosts Reflex saving throws by increasing them and improving their applications (Reflex as AC!).","Reflex",null,"core"]
[null,null,"Defensive Track: I Am Ten Ninjas","Grants the mobility and stealth abilities of a ninja.",null,null,"core"]
[null,null,"Defensive Track: Fortune's Friend","Defensive track with a variety of effects. Often allows to ignore things that should have affected you.",null,null,"core"]
[null,"Sage","Sage's Wrath: Just Blade","Summons an energy melee weapon which grants good BAB and can channel SLAs. Also: Telekinesis.","access to offensive SLAs",null,"core"]
[null,null,"Sage's Wrath: Arcane Lore","Grants an area blast at 1st circle. Subsequent circles add additional effects to that blast.",null,null,"core"]
[null,null,"Force of Will","Grants three supportive abilities and enhances them: area heal, targeted barrier and instant group attacks.",null,null,"core"]
[null,null,"Arcane Secrets","Grants multiple SLAs most of which focus on debuffing and battlefield control. Also: dispell and \"re-\"spell.",null,null,"core"]
[null,"Shaman","Incantation","Primarily grants a targeted heal/hurt through which one can channel spells. Sets BAB to good for the [Round].","access to spells",null,"core"]
[null,null,"Spellcasting","Grants access to the shaman spell list.","Wisdom",null,"core"]
[null,"Tactician","Tactical Insight","Make Knowledge checks to grant your allies bonuses and abilities against affected enemies.","Knowledge checks",null,"core"]
[null,null,"Bag of Tricks","As the name suggests, this track includes a variety of different effects that is hard to generalize.",null,null,"core"]
[null,null,"Spellcasting","Grants access to the tactician spell list.","Intelligence",null,"core"]
[null,"Extra","Elementalist","Pick an element and use all your favorite cliche elemental SLAs! Blasts, bolts, walls, shields, immunities...!","SAM or any mental stat",null,"core"]
[null,null,"Mechanist Savant","Deploy a network of automatons that (among other effects) generate a shared pool of hitpoints for your allies.",null,null,"core"]
[null,null,"Necromancer","Variable track based one [negative] effects. Includes debuffing, damaging and self-healing.","SAM or any mental stat",null,"core"]
[null,null,"True Mage","This track features longsome ritual magic that generally grants long-duration buffs.","SAM or any mental stat",null,"core"]
[null,null,"Vigilante","KAMEN RIDER! This track lets you summon an armor suit and a signature ride and throw around jump kicks!",null,null,"core"]
[null,null,"Runesong Scholar","Control creatures and elements by their true names.","SAM or any mental stat",null,"core"]
[null,null,"Air Elemental","Wind-themed SUs with a focus on firing homing gusts of wind that damage and slow down their targets.",null,null,"core"]
[null,null,"Earth Elemental","Earth-themed track that punished enemies for being close to you. Has multiple ways to deal with flight.","(Constitution)",null,"core"]
[null,null,"Fire Elemental","Casually set your enemies [on fire] and feed of their agony while you watch them burn.",null,null,"core"]
[null,null,"Water Elemental","Water-themed track with movement options and a variety of other effects, e.g. an aura of concealing mist.",null,null,"core"]
[null,null,"Knight","Focuses on combat maneuvers -especially Charge-, tanking and attacks of opportunity.","[Melee] range",null,"core"]
[null,null,"Chirurgic Poet","Inflict [HP Reduction] on yourself as a free action to heal allies, improve your defense, and control the battlefield.","Maximum HP",null,"core"]
[null,null,"Combat Alchemist","Prepare potions, weapon poisons and brews to be used as ranged attacks. Your allies can use them, too!","SAM or any mental stat",null,"core"]
[null,"Racial","Celestial","Among other effects, you emit an aura which reveals opponents and seals their AoOs and protect allies.","[Close] range",null,"core"]
[null,null,"Demon","Grants demonic appendages and darkness/evil-themed abilities.",null,null,"core"]
[null,null,"Dragon","Models the creature's body into that of a dragon. Grants claws, wings, scales and general toughness.",null,null,"core"]
[null,null,"Sentient Construct","Flexible track that often offers a choice between an active offensive and a passive defensive ability.",null,null,"core"]
[null,null,"Undead","Grants thematic abilities based on different types of undead: Ghouls, Lichs, Mummies, Vampires and Skeletons",null,null,"core"]
[null,null,"Utter Brute","Choose between mostly passive bonuses associated with being massive that are either offensive or defensive.",null,null,"core"]
[null,null,"Unicorn","Melee track grants a big area of influence (2x [Melee] range, impr. Charge) and healing capabilities",null,null,"My Little Legend"]
[null,null,"Pegasus","Covers flight and charging. Grants flight to you and [Close] allies. Gives bonuses against flying opponents.","move speed",null,"My Little Legend"]
[null,null,"Wildborn","Feral heritage sharpens your senses, claws and teeth. Makes heavy combat use of the Perception skill.","Perception"," ","Wildborn"]
[null,null,"Lurking Terror","A track about area denial. Creates \"blights\" from which to strike scared and weakened opponents.",null,null,"Lurking Terror"]

{"sheet":"Key Modifiers","index":1,"n_rows":36,"n_cols":5,"rows_kept":36,"merged":[[2,1,9,1],[11,1,25,1],[27,1,35,1]]}
[null,"Group","Source","KOM","KDM"]
[]
[null,"Classes","Barbarian","Str","Con"]
[null,null,"Monk","Wis","Con"]
[null,null,"Paladin","Str","Cha"]
[null,null,"Ranger","Dex","Int"]
[null,null,"Rogue","Dex/Int","Con/Wis/Cha"]
[null,null,"Sage","any mental","any physical"]
[null,null,"Shaman","Wis","Cha"]
[null,null,"Tactician","Int","Con"]
[]
[null,"Races","Demon","Cha","Con"]
[null,null,"Dragon","Str","Cha"]
[null,null,"Sentient Construct","Int","Dex"]
[null,null,"Ghoul","Str","Con"]
[null,null,"Lich","Int","Wis"]
[null,null,"Mummy","Str","Cha"]
[null,null,"Skeletal Champion","Str","Dex/Int"]
[null,null,"Vampire","Dex","Cha"]
[null,null,"Utter Brute","Con","Str"]
[null,null,"Elemental Pony","any","Con"]
[null,null,"Unicorn","Cha","Wis"]
[null,null,"Pegasus","Dex","Con"]
[null,null,"Celestial","Wis","Str"]
[null,null,"Wildborn","any physical","Wis"]
[null,null,"Lurking Terror","any","Dex"]
[]
[null,"Tracks","Knight","Str","-"]
[null,null,"Path of War: Rage","Str","-"]
[null,null,"Path of War: Dervish","Dex","-"]
[null,null,"Offensive Track: Assassin","Dex","-"]
[null,null,"Offensive Track: Swashbuckler","Dex","-"]
[null,null,"Offensive Track: Demo Man","Int","-"]
[null,null,"Defensive Track: Acrobatic Adept","-","Con"]
[null,null,"Defensive Track: I Am Ten Ninjas","-","Wis"]
[null,null,"Defensive Track: Fortune's Friend","-","Cha"]

{"sheet":"About","index":2,"n_rows":21,"n_cols":4,"rows_kept":21,"merged":[[2,1,4,1],[8,1,10,1],[14,1,15,1]]}
[]
[null,"What is Legend?",null,"Ext. references"]
[null,"Legend is a tabletop (or \"pen-and-paper\") RPG based on the Open Game License. It plays similar to the 3rd edition of Dungeons & Dragons and other D20 systems but offers a unique way of emphasizing character customization while still focusing on characters balance.",null,{"$f":"hyperlink(\"http://www.ruleofcool.com/?page_id=34\",\"Legend\")","v":"Legend"}]
[{"$nulls":3},{"$f":"hyperlink(\"http://en.wikipedia.org/wiki/Open_Game_License\",\"Open Game License\")","v":"Open Game License"}]
[{"$nulls":3},{"$f":"hyperlink(\"http://www.wizards.com/dnd/\",\"Dungeons & Dragons\")","v":"Dungeons & Dragons"}]
[]
[null,"About this document"]
[null,"This document is meant as an overview of all ability tracks offered by official Legend publications. "]
[null,"My goal is not to give specifics about every individual circle. Instead I want to offer a general thematic and mechanical overview for the purpose of character or monster creation. If a tracks draws your eye, check its details in the official material!"]
[]
[]
[]
[null,"Notes about scaling"]
[null,"This column serves as a guideline for the soft requirements for making effective use of the respective track."]
[null,"I have ommited entries such as \"BAB\" for melee based classes, focussing on more individual factors instead."]
[]
[null,"Values that affect only a small number of effects or do not affect them strongly are given in (parentheses)."]
[]
[null,"Contact"]
[null,"You can discuss this sheet and give me your feedback in the thread linked to the right.",null,{"$f":"hyperlink(\"http://www.ruleofcool.com/smf/index.php/topic,75.0.html\",\"Discussion thread\")","v":"Discussion thread"}]
[null,"You can also contact me via e-mail: Prof.Prause@gmail.com",null,{"$f":"hyperlink(\"Prof.Prause@gmail.com\",\"Prof.Prause@gmail.com\")","v":"Prof.Prause@gmail.com"}]